I've built out more of it since the description above was written. I'll give more updates with the progress of the game as it develops. And if you're not going to fight them, why bother trying Playtesting (on paper,) Gabriel quickly figured out that it was safer to just always flee from Fleeing a monster causes you to lose points, but you gain The level data is stored in externalįiles, so the mazes and layout of items and monsters is fully customizable. The start point with the treasure to solve the level. You are looking for the treasure, in some room deep within the maze.
The map, fight the monsters, find a weapon, a shield or both to improve your odds in combatĪgainst the monsters, and strategically use the potions to regenerate lost health. You navigate around the maze of interconnected rooms, find the keys to unlock more areas of
C64 disk image tools plus#
If you enter a room with a monster, there are some rules for turn-based combat, based on twoĪttributes: attack and defense, plus the random bonus from a D6 roll, plus the bonus from an You can only carry one key of each color at a time. The rooms are thenĬonnected together to form a maze.
One day we decided to use a whiteboard and some markers to flesh out this Mexico-like game with Number takes one point of damage, which you track by rotating your life counter die. If they're the same no one takesĭamage this round, and you go on to the next round by rolling again. You then roll one die each and compare their results. One die each is used as your life counter, and startsĪt 6. You just need four ordinary 6-sided dice. He loves games though he likes card games like Munchkin and the Star Trek CCG, and Programming, on the C64 in BASIC, but he's a bit young still to really grasp the importantĬoncepts. It's summertime, and I wanted my son to have a project.
C64 disk image tools update#
Let's begin with a fun update on something I've been working on.